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Requirements | Mirrors | Archive
Here you can find older versions of typhoon, down to the first public release.
A nice trip down memory lane - and sometimes useful if you have trouble with more recent versions for some reason.
- Typhoon 2001 - Release 3716 (16.09.2007)
- Bugfixes and a few new things...
- Installer (~5.7 MByte)
- ZIP-File (~6.2 MByte)
- Changes:
- Lengthened powerup spawn time slightly and slowed them down a bit
- Fixed the "no joystick" problem in the bonus rounds
- Reduced the spawn rate of the powerups -> less powerups per level
- Graphics tweaks
- Changed the amount of warp tokens needed for a bonus warp from five to six
- Improved the opengl initalization
- Added a configuration option to force the screen resolution autodetection -> useful if you play on different computers from a USB drive or something like that
- Some timing changes
- Added the web flicker on 1up
- Modified some of the webs
- Minor bug fixes
- Added a glow around the lives counter that shows whether the superzapper is still available or not
- Some other minor things...
- Typhoon 2001 - Release 3632 (05.09.2007)
- Bonus stage! And a lot of other things... probably some bugs as well...
- Installer (~5,5 MByte)
- ZIP-File (~6 MByte)
- Changes:
- First the biggie: added the first bonus stage, and adjusted the game so the bonus stage fits in with the rest
- "Excellent" and 2000 points powerups do not longer alternate after the first excellent, only the 2000 points are repeated
- "Excellent" powerup now gives the player a warp token and fires a superzapper
- 5 warp tokens take the player to the new bonus stage
- Some minor bugfixes
- Added new moving web fill effects
- Added an optional glow effect to the web, stars and pixelshatter effects
- Rearranged some settings in the "visual settings" menu - some config file entries also have changed/become obsolete
- Some other minor graphical modifications
- Slightly modified fuseball behaviour - they now move slower, cross lanes more often and move towards the player instead of randomly around the web
- Slightly lengthened the mirror's shield-off-time
- Changed pulsar tankers to fuseball tankers - the former were simply too crazy...
- Fine tuned some other enemies
- Changed superzapper from a "one blast kill" to the more interesting "lightning storm" of T2K
- Added messages for screen setup (hold alt or ctrl on titlescreen to see what i mean)
- Modified typhoon mode distance multiplier to x10 instead of x4
- Raised combo mode multiplier timer to 1.5 seconds instead of 1.2
- Adjusted some of the scores for level bonus, extra life etc.
- Tuned the controls and rate of fire of the claw
- Removed the whole highscore-limit-thingy in favor of the classic "you-get-the-start-bonus-after-the-second-level" method. Just works better that way... :/
- Completely redid the level zone implementation (the things that define web line color, music, etc)
- You can now use ".it", ".s3m" and ".xm" in addition to ".mod" music files
- Other music related fixes
- Some more stuff i forgot...
- Typhoon 2001 - Release 2077 (15.04.2007)
- No, i am NOT dead...
- Installer (~4,5 MByte)
- ZIP-File (~5 MByte)
- Changes:
- Old speech samples now selectable in the audio menu (since everybody practically
begged for that female voice
). The audio menu is accessible via the title menu (<ENTER> key on the title screen)
- "Avoid the spikes!" message now only appears if there are actually spikes at the end of a level
- Fixes to the behavior of the fuseballs
- New enemy: mirror: has a forcefield that reflects your shots, can only be killed if it lowers its forcefield
- Some graphical improvements
- Fixes to the input routines
- (very) slightly reduced the difficulty level
- Modified the big font slightly
- Lenghtened the "combo time" slightly
- New explosion for Pulsar
- Gameplay tweaks and changes to the bonus scores
- Some other minor things that i forgot...
- Typhoon 2001 - Release 1871 (28.01.2007)
- Configurable controls! Yay!
- Installer (~4 MByte)
- ZIP-File (~4.5 MByte)
- Changes:
- Found out that the game did not actually give points for tankers... now it does...
- Superzapper now works properly against tankers, killing their content as well
- Fuseballs now retreat to a random z-position instead of always all the way back to the
lower end of the web
- The level you last died or exited from is now remembered and this level is then the
default in the level selector (but not if you quit the game)
- Hopefully fixed the sound issues with the shot and level transition sounds
- Fully configurable joystick/pad and keyboard controls (phew...) - no analog control
for joysticks yet, though...
- More options in the visual settings menu
- Nice new color gradients in the background
- The "at-least-3-levels-in-a-row-for-highscore" rule has now an exception: it does
not apply if you start on level 1 - 5
- You can now select the levelset to use in the gameplay settings menu
- Played around with the starfields a bit...
- Mouse control can now be set to inverted
- Typhoon 2001 - Release 1550 (07.01.2007)
- Small bugfix release...
- Installer (~4 MByte)
- ZIP-File (~4.5 MByte)
- Changes:
- Highscore loader had a stupid bug which corrupted the scores and crashed the game on score entry when you do a fresh install... sorry about that
- Added an aspect ratio change option to the main title screen (ALT + Cursor/Arrow left and right).
Only affects the 3D display at the moment. Still, this option might be useful if you want to play the game on
a widescreen television.
- Removed the history from the readme file...
- Typhoon 2001 - Release 1544 (06.01.2007)
- The "let's see what other people think about the new soundeffects"-release
- Installer (~4 MByte)
- ZIP-File (~4.5 MByte)
- Changes:
- Now the height of the camera "rail" above the web can be set in the editor (F3)
- The surface normals of the web lanes are now shown in the editor
- Set Extralife and Levelbonus in combo mode to 500000 and 100000 points
respectively
- Many small gameplay tweaks
- Revised the main menu and added a few options
- Fixed a bug in the display of the PixelShatters
- Changed and tweaked a few webs
- A few graphical updates
- Made the claw movement a lot smoother, especially noticeable with mouse control
- New ingame menu instead of pause (reachable via ESC)
- Many new soundeffects and some internal sound changes
- Wasted about a day trying to fix a bug i introduced while adding a new
player death effect...
- When the player dies the life is now subtracted when the level is
reentered, not at the exact time of death
- You automatically gain a extra life when you pass through the level you
started from
- Pulsar sound is now much more noticable
- Shielders now "shed" their shields when they reach the rim
- Shot away shields now also produce powerups
- Flippers do not flip in the very first level anymore
- New Effects when a pulsar reaches the rim
- Fixed a bug in the calculation of the levelzone (the music and color changes)
- Game over after last level added. Now you can actually beat the game! Yay!
- Fuseballs are now finally in, and they look quite beautiful i think...
- In "Typhoon" and "Combo" mode the powerups can now be grabbed while jumping
- Viewport can now be adjusted for all the people who like vertical monitors
Just play around with CTRL + the cursor keys on the main screen
- The field of view can now be changed as well. Default is 60 degrees, but
you might have to change that for some viewport settings. Use ALT + cursor up/down.
- Additional voice samples for powerups and a few events - can be switched off in
the main menu
- Slightly improved the AI in the demomode
- And of course - a lot of bugfixes and some things i forgot...
- Typhoon 2001 - Release 808 (17.12.2006)
- Might be the last release before christmas
- Installer (~3 MByte)
- ZIP-File (~3.5 MByte)
- Changes:
- Fixed the mouse control for inverted webs
- Added Config Option for autofire and acceleration
- Tweaked the movement acceleration ratio
- Modified the big font to look more like the one in T2K
- Fixed displaying and amount of extralives (now you get one zapper
and three extra zappers on game start)
- Every scoremode has its own values for enemies and bonuses now.
This brings the classic mode a lot closer to T2K, but of course
the rest of the gameplay is not identical.
- In combo mode the combo bonus has been removed, the whole bonus
is now multiplied with the maximum combo for this level
- And the multiplier will now be applied to both the "2000" and
"Excellent" bonuses in combo mode
- Tweaked the bonus scores a bit
- Redesigned and moved a few webs
- Small interface tweaks
- Webs can now be defined arbitrarily, instead of only with angles.
- Modifications to the editor to support the new web mode
If you want a web to use the new mode, you have to change it manually
at the moment
- Removed maximum multiplier indicator and multiplier bar. Replaced
the latter with a zoom-effect on the normal multiplier indicator.
- Several small fixes in the movement code for the enemies
- Player shots now finally behave properly
- Reduced "levels to pass through for a highscore" from 4 to 3
- New rotation mode, based on the position of the claw related to the
center of the level. Mode switch keys have changed as well!
- Pixel Shatter returns! Finally, proper pixel shattering effects
instead of that strange fly through crap...
- Redesign of all Pixelshatter graphics
- Sped up most enemies a bit
- Levels now last for one full minute instead of about 45 seconds
- And some stuff i forgot...
- Typhoon 2001 - Release 560 (10.12.2006)
- Small maintenance update...
- Installer (~2.8 MByte)
- ZIP-File (~3.3 MByte)
- Changes:
- *Really* updated to Allegro 4.2.1 and AllegroGL 0.4.0...grumble...
- New Scoremode: Classic, works almost like Tempest 2000
- Fixed Powerup order
- New options menu, accessible by pressing ENTER or O on the title screen
- Highscore entry is now more responsive
- Highscore name can now be typed with the keyboard
- Typhoon 2001 - Release 488 (09.12.2006)
- Installer (~2.8 MByte)
- ZIP-File (~3.3 MByte)
- Changes:
- Updated to Allegro 4.2.1 and AllegroGL 0.4.0
- Extra life now every 200000 points
- Domination bonus now only in effect if you kill an enemy in the lower eighth
of the web, value raised to 500 points
- Collector Bonus Bug fixed
- Web is now drawn correctly (had some minor display bugs)
- Highscore entry is now only possible if you passed through at least four levels
- Level Bonus raised to 30000 points
- Spike-Killing-Power of the shots reduced
- Temporarily replaced the Particle Laser sound with something a little less
annoying
(thanks Bob!). Will design a "proper" replacement later on
- Crazy flippers now only appear after Level 15
- Powerups are now slightly faster and a bit longer
- Some internal rearrangements
- New combo based scoring mode (selectable in config file by setting "scoring"
in the "game" section to 1)
- Every scoring mode gets its own highscorelist
- Changed several webs and started to complete their name and author entries
- Many graphical tweaks
- Typhoon 2001 - Release 302 (03.12.2006)
- You might want to do a clean install of this one.
- Installer (~2.5 MByte)
- ZIP-File (~3 MByte)
- Changes:
- New Bonus: Collector Bonus - collect all powerups in a level to receive
this bonus at the end of the level
- New Bonus: Domination Bonus - destroy an enemy in the lower third of the
web to receive an additional 250 points at the end of the level
- When leaving a level a table with the received bonuses is displayed
- The Editor is now integrated into the level selector
- You can now change the names of the web and the author inside the editor
- Level filenames are now just numbers
- Several sets of Levels can be used now, there is a new config entry to select
which to use. The default set is called, guess what, "default"
- Several levels were redesigned
- A few bugs were squashed
- Explosion effects redesigned
- Some gameplay changes
- A few new soundeffects - i am not entirely happy with them though...
- Sound effect volume can now be changed in the config file
- And some other minor things that i forgot...
- Typhoon 2001 - Release 103 (30.11.2006)
- Changes:
- Decided to go with release numbers instead of version numbers
- New Camera movement code - should make things a lot smoother
- Lots of tweakings and fixes
- New Fade effects
- 40 more levels - up to 100 now! But they still need a *lot* of tuning...
Requirements | Mirrors | Archive
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